Unlock your pupils’ debugging superpower the easy way today
Discover 5 practical techniques you can use in your classroom to empower your pupils to debug their own programs and give your lessons real impact.
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Are your pupils constantly asking for help with things you feel they should know?
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Do some pupils still struggle with the basics you have covered a million times?
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Are pupils failing to make real progress in their programming?
Empower Your Pupils To Debug Their Own Programs
It is exasperating. You want to teach lessons where pupils can move forwards. But, you’re still wasting all your time, running around the classroom telling 15 different pupils where they missed off a speech mark.
“I’m stuck”
“It’s not working”
“What are we doing?”
“What do I do once I’m done.”
“It used to work but now it’s stopped”
“My computer’s broken”
“How do I start the program?”
“I don’t know what I’ve done wrong”
“I’ve got an error message”
“I’ve done it but my answer is different to yours”
AAAARGGGGHHHHH! Sound familiar? But you are not alone and it doesn’t have to be that way. Your classroom can be very different.
Empower your pupils to debug their own programs
Payment Options
You can either make a single one-time payment for £43 or if it makes it easier, you can split the payment over 2 months, paying just £21.50 per month.
Click on the relevant option below:
Course curriculum
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1
Welcome To The Course!
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A Short But Very Important Message
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3
Three Before Me
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What Is "Three Before Me"?
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Using "Three Before Me" In Your Classroom
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4
Error Messages
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Syntax Errors
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Runtine Errors
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Logic Errors
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5
Flow Diagrams
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Flow Diagram
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A possible answer...
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7
Rubber Duck Debugging
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Rubber Duck Debugging
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FREE BONUS: Rubber Duck Debugging Lesson
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8
Debugging In Your Classroom
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Your Final Mind Map
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The Final Task
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How does it work?
The “Empower Your Pupils To Debug Their Own Programmes” video training course takes less than 3 hours to complete and in that time you will uncover 5 practical techniques you can use in your classroom that will have a BIG impact on your lessons.
- You will learn how to use the three before me technique effectively. Show your students where they can get help and make sure you have the tools in place to make it really work in your classroom.
- You will see that error messages are helpful and not something to be afraid of.
- You’ll look at how flow diagrams can play a vital role in visualising the problem. We also look at the big mistakes that many teachers are making when using flow diagrams and how to avoid doing the same.
- I’ll show you an easy way to teach trace tables and how useful they can be when looking for errors and finally…
- You’ll discover rubber duck debugging and how you can use this fun and powerful technique as a staple of your classroom rather than a silly gimmick.
Don’t waste any more time hoping your students will magically learn to debug their programs themselves. Learn the techniques so you can help them now!
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Simply reach out to me at [email protected] within 7-days of purchase and I’ll be happy to help you.
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